Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Monday, February 3, 2014

SUN + RWBY + OTHER ARTS



Last December, after more than a year of not visiting family, I flew down to Florida for a week to meet up with the ol' crew again - mom and dad, along with some of my cousins and friends and families of friends. They had driven down to meet me there, ready for beaches and a Christmas without snow and cold, which Florida readily gave. The trip had been a long time coming, and seeing family again really brought back memories. I took the opportunity to catch up, to soak in the presence of the people who I had lived without for the past few years, to breathe in a salty air that was so unlike the air up north, to drink in the scenery of sky, water, and sand. A week's worth of family and sun rejuvenated me. It was more than enough - I was ready to go back and tackle the new year.

Happy 2014! Happy year of the horse!

There's a full lineup of things-to-happen this year - but I'll start with just updating on the things I've already worked on so far. This is a LONG and PICTURE-HEAVY post! Contents are below, click the 'Read more!' to read more!

In order of appearance:

I
An update on RWBY scythe


II
A recap of my week in Florida


III
A living-hinge book cover I designed


IV
Some speedpaints I did



Click below to read more!

Wednesday, January 25, 2012

LEARNING ARDUINO + RGBETA

Back in Fall 2011, I decided to build a RGB variable color lightbox for a Power Electronics class (6.131). Since the existing [sleek] LED lightboxes on the market were about $50+, emitted white light, and didn't do much else, I wanted to make something that could do more. I wanted to be able to adjust the light color, the slope of the lightbox screen, be able to make and attach custom widgets (like my sliding T-square, or a future eraser-crumb gutter / pen holder, hidden shelves), etc - almost like a portable desk. For the class, I had to satisfy the power electronics part, so in hindsight, maybe I should have actually just made a motor controller. But afterwards, I still really wanted to make the actual lightbox product, so I started over, this time using an ARDUINO! For the first time! :D

Here's what I've got so far - a mess of wires (soon to be sorted), and 3 sliding 10K potentiometers on the left  that control the red, green, and blue color values. For the background soundtrack, you can listen to the two Jordan's at MITERS (the female of whom has an awesome blog: [T3CHNOLOCHIC]) discuss 'hella Bohemian (?)' for some reason:

(Apologies for shaky one-handed iPhone recording!)
Above: Video of RGBeta testing.

Thanks to Charles ([ETOTHEIPIPLUSONE]) for supplying me with the Arduino Nano and LED strips!

Arduino's are awesome (haha)! I write a bit of code, upload it to the Arduino, connect it to some LEDs and potentiometers... and things magically work! Plus, what's cool is that this little Arduino can do all the PWM magic digitally that I had to do analog-ly before for my class. Here was the first thing I made using it:

Above: Yay single RGB LED! Making it fade using an Arduino Nano.

In the above photo, I'm actually using a leftover Piranha LED that I bought for class, shipped from the UK. These little RGB LEDs gave me more trouble than expected, as the supplier website didn't have a datasheet, and after testing them I found that the LEDs were common ANODE [+] (whereas my design was tailored to common CATHODE [-]). Here are some surviving photos of my RGB lightbox, ALPHA version:

Above: It uses 3 buck converters, and (in this photo) is missing
2 power resistors and 2 potentiometers. The lightboard stacks on top.

Above: RGB lightbox Alpha testing. Sadly doesn't work quite as well,
and (in this photo) I've already blown a piranha LED just testing the first row, haha.

Comparing with what I have now, RGBeta is not as impressive looking as RGB Alpha, which had 3 legit-looking inductors and power resistors, as well as a separate board complete with 3 H-bridges (only lowsides used). But RGBeta is definitely cleaner and lighter, as well as less painful to make and debug. In fact, the only major debugging issue I ran into was because I forgot to make a common ground (my most common mistake), which ended up creating a flickering unstable light that semi-responded to the potentiometer slides. Grounding issues aside, RGBeta was definitely much easier to create.

Above: RGBeta is definitely more boss that RGB Alpha.

Side note: I've been unknowingly shortening my current 'RGB lightbox' to 'RGBeta' (pronounced R - G - Beta), since I consider this version the Beta version (the Alpha one being the one I made for class). Though, 'Beta' is probably not the right term to use, since this isn't a software release. What's more, every time I say it, it reminds me of RGVeda, the debut manga of CLAMP, and RigVeda [wiki], a sacred text of Hinduism - even though my lightbox is completely unrelated, haha. :)

Why do I want a lightbox? I confess, I'm biased as an artist and I'll mainly be using it to ink over sketches and learn animation. However, because it'll be a portable desk, the uses for it are limitless. (If I add a detachable cushion-y underside to the lightbox, I could set my laptop on top and have a comfy laptop lap desk, too! :D ). I discovered another use when Bailey ([ISOPACK]) was using a light to match up 2 printed circuit designs (for the top and bottom layer of the double-sided copper clad), in preparation for etching.

Above: Bailey's printed designs, in prep for DIY etching a printed circuit board.

I just need to solder on some more LED strips, provide a portable power supply, transfer circuit from breadboard to PCB (or other), design the frame and then build it!

In other news, I'm assistant choreographer to the 'Hack, Punt, Tool' original MIT screenplay put on by the MIT Musical Theater Guild, and hectic production week starts next week! It's my first time helping them out, and they're a cool bunch - lots of creative set/prop/costume builders! I was talking with the Head Choreographer TaunTaun, and we were lamenting how there wasn't a program that could help choreographers and directors do blocking and formations. As a dancer who has choreographed for several people, I also find it sad that the best of us resort to drawings and powerpoint slides to convey position. But usually in the end, all of us resort to pointing and physically moving people to where they're supposed to be. But that approach is time-consuming and often confusing for the dancers. If there was a program that could allow the choreographer to create and edit formations of people, atop a background of their choice (stage or theater set), synced with a soundtrack of music or lines (basically like a UI to making a simple animation), we wouldn't have to resort to doing something like this:

Above: An approach we used to block out a scene in Killian Court,
using spools as cast members. Later, one of the directors even made a
mini model of the set so we could visualize the space.

It sounds like this program could help anyone that just needs a quick way to explain a series of positions - dance formations, chess/checkers/go/board game strategies, WWII troop movements for history presentations, sports play strategies, film/book/comic storyboarding, re-creation of events, etc. This idea already ended up on the list of things I wanted to make, so let's hope I get to it soon!

Saturday, January 14, 2012

MIKU-MASTER-CARR + MTG

Miku Hatsune! McMaster-Carr! Combined, you get....

Above: Miku-Master-Carr!
(explanation below)

One of my favorite fandoms revolve around Vocaloids - I even did a doujin last year in part with some friends for Anime Boston! ([CLICK HERE] for a preview of my story.) Vocaloid is the general term for a singing synthesizer software developed by Yamaha, but what most fans refer to when they say 'Vocaloid' are the characters Crypton Future Media created as the faces for their Vocaloid2 software. These anime-styled vocal avatars, most of whom are girls, created a more marketable and approachable product, and in the span of a few short years became an international fan-sensation. Millions of fans around the world have used the program to create vocals for their bands, or used the characters for fanart, fan-animations, fan-comics, cosplay, and more. An entire open-source fan-system was even derived from all the cross-sharing! For example - music fans create the music, inspired fans make music videos (2D and 3D), inspired artists create fanart for the music or music videos, another fan likes the fanart and creates a 3D figure.

Even Crypton acknowledges the open-source nature of Vocaloid and its Vocaloid Characters - take a look at the screenshot of one of their slides in a Vocaloid panel I attended at Anime Expo 2011!

Above: Infrastructure of the Miku phenomenon?

Miku Hatsune, the first Crypton Vocaloid2 character, is particularly prone to fan-crossovers. There's a Miku Mona Lisa, a Miku-Donalds (McDonalds), a Miku Sailor Moon, etc. I think someone even found a way to import a Miku model in the newest Skyrim (Elder Scrolls V). xD

At the other end, there's McMaster-Carr, a private hardware supplier company that has awesome next-day delivery for all your nuts, bolts, and other mechanical/electrical/utility parts. Their website is super clean and user-intuitive - check it out! [Link to McMaster-Carr Website]

So when you combine my fan favorite Vocaloid Miku Hatsune and the awesome McMaster-Carr company, you get MIKU-MASTER-CARR! :D

To end this post, I just want to share some sketches I did for the MIT MTG (Musical Theater Guild). For this 2012 IAP period (independent activities period during the month of January), MTG's putting on an original MIT screenplay called "Hack, Punt, Tool". I wasn't involved with MTG until this show, when the Choreographer (and my Asian Dance Team friend) asked me to be her assistant. Interested, I'm now helping out with the show! And when we were blocking out some of the scenes, all of us were getting stumped on movements in one of the sections because it called for working with a lot of things that needed to get built on stage. (Or look like they were being built on stage)

So I drew up some sketches for the 3 groups (one working mainly with wood and pipes, one working with mainly ropes, and one working with anything electrical) to help us out. I focused on (1) things that could attach without drills and hammers, (2) things that could be assembled quickly offstage and brought back onstage, and (3) things that didn't really make sense what the final product would look like.

Above: MTG random building prop ideas

We're going to have a meeting with the Set and Prop Directors soon to discuss the particulars, and the Directors want to bring the sketches along so we can mix and match parts and props. It'll be interesting to see how this show will turn out - it'll be exciting, I'm sure!